Rhona, the Green Knight

Warden of the Brichtwood (Circle of Sylvan Splendor)

Description:


RHONA

Class: Paladin 3 (Oath of the Ancients), Warlock (The Archfey) 4; XP: 23,000 +
Race: Human; Background: Outlander (Forester); Alignment: Neutral Good

Initiative: + 0; Speed: 30; Armor Class: 21
Hit Dice: 3d10 + 4d8 + 21; Hit Points: 63

STR: 16 (+ 3), DEX: 11 (+ 0), CON: 16 (+ 3), INT: 11 (+ 0), WIS: 11 (+ 0), CHA: 20 (+ 5)

Proficiencies (+ 3)
- Saves: Charisma, Wisdom
- Skills: Animal Handling, Athletics, Perception, Persuasion, Survival
- Languages: Common, Goblin, Sylvan
- Armor: All Armor and Shields
- Weapons: Simple and Martial Weapons
- Tools: Herbalism Kit

Feats: Heavy Armor Master
Background Features: Wanderer
Class Features: Divine Sense (6/long), Lay on Hands (15 hp/long), Fighting Style (Defense), Spellcasting (1st-level x3 + x2), Divine Health, Channel Divinity (Nature’s Wrath, Turn the Faithless) (1/short), Pact Magic (2nd-level x2 + x1), Fey Presence (1/short), Eldritch Invocations (Agonizing Blast, Book of Ancient Secrets), Pact Boon (Pact of the Tome)

- Paladin Spells Prepared: Level 1: Command, Cure Wounds, Divine Favor, Ensnaring Strike, Heroism, Protection from Evil and Good, Speak with Animals
- Warlock Spells Known: Cantrips: Booming Blade, Eldritch Blast, Green-Flame Blade; Level 1: Faerie Fire, Hellish Rebuke, Hex, Sleep; Level 2: Crown of Madness, Mirror Image
- Book of Shadows Spells: Cantrips: Shillelagh, Shocking Grasp, Thorn Whip; Level 1: Alarm, Find Familiar

Carried Equipment: 94.5 out of 115/180/245 lbs. Fine Clothes, Boots of Carrying, Kontroler Roslin Ring, Signet Ring, Sprig of Mistletoe (Druidic Focus), Blessing of the Eagle Spirit (Splint + 1), Shield with Emblem Holy Symbol, Rod of the Pact Keeper + 1; Backpack containing Herbalism Kit, Healer’s Kit, Hammer, Iron Spikes x10, Tinderbox, Book of Shadows; Pouch containing Signal Whistles x2, Pieces of Chalk x5, Candles x10

- Background
- Descriptions
- Spells
- Combat Options
- Other Notes
SteamGearStaff_zps2fcfa96d.png

Bio:


MAVERICK

Hawk Familiar Spirit
Armor Class: 13
Hit Points: 1 (1d4 – 1)
Speed: 60 ft.

STR 5 (– 3), DEX 16 (+ 3), CON 8 (– 1), INT 2 (– 4), WIS 14 (+ 2), CHA 6 (– 2)

Skills: Perception + 4 (passive 14)

Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

Talons. Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

DILIGENCE

Warhorse
Armor Class: 17 (splint barding)
Hit Points: 19 (3d10 + 3)
Speed: 60 ft. (50 ft. with encumbrance)

STR 18 (+ 4), DEX 12 (+ 1), CON 13 (+ 1), INT 2 (– 4), WIS 12 (+ 1), CHA 7 (– 2)

Senses: Perception +1 (passive 11)
Languages: -

Hooves. Melee Weapon Attack: + 4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse-Borne Equipment: 201 out of 180/360/540 lbs. Splint Barding, Military Saddle, Bit and Bridle, Long Stave (Staff Arcane Focus) with Green Unicorn Banner; Saddlebags containing Bags of Caltrops x3, Horn, Lamp, Flasks of Oil x3, Bedroll, Mess Kit, Days of Rations x5, Waterskin

Rhona, the Green Knight

Legacy of Zanzer Tem Randy